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ABOUT ME

Hi, my name is Amos Johan Persson and I'm a published table-top rpg designer turned video game developer. I've spent the last year and a half honing my design, coding, and shader skills in a digital environment as a game design student at FutureGames in Stockholm. Today I'm looking to test my mettle on the new challenges awaiting me in the video game industry as a technical system designer.

Outside of my education I enjoy attending and organizing conventions, including holding lectures and workshops on game design and game history in the table-top sphere. This year I gave a talk on Magic System: From Tabletop to Digital as well as held a workshop on How to Make a Micro-RPG in Europe's largest volunteer driven rpg convention Ropecon in Helsinki. I'm always grateful for these opportunities as a change to meet and learn from new people while sharing something with my community.

My hobbies are varied, ranging from music making and poetry to board games and, of course, rpgs. If an activity gives me room to dive deep and analyze I am likely to be interested in one way or another.

Looking for a passionate and sociable employee with solid coding, and design skills? 

Feel free to get in touch at: amosjohanpersson@gmail.com.

Proficiencies

C++/C#/Rust/Python

Unreal Engine 5/Unity

Git/Perforce/TeamCity

Agile/Project Management

Jira/ClickUp

Windows/Ubuntu/Debian

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