ABOUT ME
Hi, my name is Amos Johan Persson and I'm a published table-top rpg designer turned video game developer. I've spent the last year and a half honing my design, coding, and shader skills in a digital environment as a game design student at FutureGames in Stockholm. Today I'm looking to test my mettle on the new challenges awaiting me in the video game industry as a technical system designer.
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Outside of my education I enjoy attending and organizing conventions, including holding lectures and workshops on game design and game history in the table-top sphere. This year I gave a talk on Magic System: From Tabletop to Digital as well as held a workshop on How to Make a Micro-RPG in Europe's largest volunteer driven rpg convention Ropecon in Helsinki. I'm always grateful for these opportunities as a change to meet and learn from new people while sharing something with my community.
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My hobbies are varied, ranging from music making and poetry to board games and, of course, rpgs. If an activity gives me room to dive deep and analyze I am likely to be interested in one way or another.
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Looking for a passionate and sociable employee with solid coding, and design skills?
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Feel free to get in touch at: amosjohanpersson@gmail.com.
Proficiencies
C++/C#/Rust/Python
Unreal Engine 5/Unity
Git/Perforce/TeamCity
Agile/Project Management
Jira/ClickUp
Windows/Ubuntu/Debian