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ABOUT ME

Hi, my name is Amos Johan Persson and I'm a published table-top rpg designer turned video game developer. I've spent the last year and a half honing my design, coding, and shader skills in a digital environment as a game design student at FutureGames in Stockholm. Today I'm looking to test my mettle on the new challenges awaiting me in the video game industry as a technical system designer.

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Outside of my education I enjoy attending and organizing conventions, including holding lectures and workshops on game design and game history in the table-top sphere. This year I gave a talk on Magic System: From Tabletop to Digital as well as held a workshop on How to Make a Micro-RPG in Europe's largest volunteer driven rpg convention Ropecon in Helsinki. I'm always grateful for these opportunities as a change to meet and learn from new people while sharing something with my community.

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My hobbies are varied, ranging from music making and poetry to board games and, of course, rpgs. If an activity gives me room to dive deep and analyze I am likely to be interested in one way or another.

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Looking for a passionate and sociable employee with solid coding, and design skills? 

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Feel free to get in touch at: amosjohanpersson@gmail.com.

Proficiencies

C++/C#/Rust/Python

Unreal Engine 5/Unity

Git/Perforce/TeamCity

Agile/Project Management

Jira/ClickUp

Windows/Ubuntu/Debian

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