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Amos Johan Persson

Game Programmer &
Technical System Designer

Spellfire

First Person Shooter
Unreal Engine

Modular weapon system
Extendable gun modifiers
Multiplayer

 

My Role
Programmer
Team Size
3 during pre-production
5 during production
Time Spent
4 weeks production
2023
Year

Level Generator

Classic dungeon crawler
Rust with Slint

Binary space partitioning
Graph algorithms

 

My Role
Programmer
Team Size
Solo project
Time Spent
2 weeks
Year
2023

The Solace

Puzzle game
Unreal Engine

Dynamic fog system
Memory management
Volumetric shader

My Role
VFX artist &
Technical Designer
Team Size
9
Time Spent
7 weeks
Year
2023

Blood Feud

Tabletop RPG
Published by Bläckfisk Publishing

 
bloodfeudcover.png

Behavior modelling
Emergent narrative
Educational game

My Role
Game designer &
Gender consultant
Team Size
2 during development
4 during launch
Time Spent
2 years
Year
2020

Slaying Dragons

Tabletop RPG
Published by Bläckfisk Publishing

 
slayingdragonscover.jpg

Generative narrative
Data-driven design

My Role
Game designer
Team Size
1 during development
3 during launch
Time Spent
1 year
Year
2021
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